THERE’S A BETTER WAY……to get kids (and adults) to think bigger, think about their future, think globally and it can start with something as simple as a board game. The reality is, we live in a globally connected world. Unfortunately, too many entrepreneurs and the way we teach entrepreneurship, leave this very real part of business out of the conversation.
USE AS A COURSE
The curriculum is designed to be flexible. It includes everything you need to use as a full course throughout the year.
USE AS A MODULE
If you already have an existing course, the curriculum can be used as a module(s) to enhance your current lessons.
COMPLEMENTARY SYSTEM
The curriculum is enhanced by the board game, which reiterates the lessons learned through the course.
STUDENT ELEVATOR PITCHES
At the beginning of the course, most high school students will feel uncomfortable talking in front of their peers. We purposely integrate pitch sessions and presentations into the curriculum to help students:
- Feel comfortable delivering pitch presentations
- Improve persuasive speech
- Catapult their ability to think on their feet
- Directly better their extemporaneous speaking abilities
- Build confidence

BUSINESS PROFILES
Students start off the year by being given pre-defined business profiles, which they are to adopt. All lessons taught and knowledge gained in the first semester will be applied to these profiles, so that they can see how the information would apply to a real business. Some of these are recognizable professions/careers, others employ a little more whimsy. Here’s why:
BREAKS DOWN BARRIERS
Teenagers are especially susceptible to fear of peer thoughts. If they “have” to take on a profile, it removes any self-consciousness they may feel, and allows them to have fun while becoming fully engaged.
EXISTING CONNECTIONS BECOME MORE
Many students are active in social media or play video games with peers who live in other countries. We included foreign connections in each of the profiles so that students can understand a friend overseas can actually be a benefit to their business research and growth.
MULTI-CHANNEL ENGAGEMENT
The curriculum includes a variety of elements to keep students engaged. We have found that incorporating multiple channels for learning and creativity has proven beneficial to increased student engagement and comprehension of the coursework. They will be presented with:
CLASSROOM INSTRUCTION
Teacher-driven lectures and conversations
VIDEOS
Includes “Shark Tank” and interviews with entrepreneurs
HANDOUTS
Quizzes, interviews, creating marketing materials, and more
IN-CLASS PITCH SESSIONS
Get them comfortable with being uncomfortable
GAME REITERATES CURRICULUM
Students play the board game in class, which reiterates the lessons learned throughout the course. The game engages on the four levels of Deep Learning, as well as:
EXTEMPORANEOUS SPEAKING
Pitch sessions during the game get students comfortable with talking in front of a group
BUSINESS MATH (INCOME STATEMENT)
Students track their revenues and expenses throughout the game, helping teach business math.
DEVELOP PARTNERSHIPS
Certain game cards allow players to develop partnerships with each other.
RISK VS. REWARD
Players have the ability to invest in potential money-making projects or foreign countries

APPLY TO STUDENT BUSINESS
In the second half of the year, students will revisit the lessons taught during the first semester, but this time the lessons will be applied to their ideal business. As the course progresses, they will:
Identify and research target markets | Construct marketing materials | Conduct market research | Plan expansion strategy
and can then formulate the foundation of a business plan. This is a safe, fun way for them to explore the viability of their dream business.

EDUCATOR’S ACADEMY
This is a section specifically for teachers and educators designed to guide you in teaching the curriculum. It’s part of our promise to make your job easier.
Support For Educators
Entrepreneurship is a mindset more than a career choice. We want to give educators the tools, information and knowledge necessary to help them grow, and help their students thrive.
ABOUT US
Know Opportunity™ is a product of Auctus Ventures, a firm with experience in developing and marketing educational programs and higher education initiatives.
Know Opportunity focuses on addressing the gap between contextualized learning and real world application of skills.
CRAFTED WITH LOVE
We take great pride in our work. We’ve worked with educators, administrators and students to craft a meaningful program.
GLOBAL BEGETS GLOBAL
Know Opportunity has found audiences all over the world. Global entrepreneurship is a topic known worldwide.
WE PUT IN TIME
We have developed Know Opportunity over the past three years and have sent it to high schools, universities, board game shops and economic development organizations for feedback.
AIM HIGH
In all our efforts, we aim for the biggest version of our vision, but we don’t lose sight of what’s important.